I’m doomed!

My other half is a fan of Harry Potter and has been collecting the HP Lego sets for a year or two now. Lego, of course, also do Star Wars kits and I’ve been rediscovering my childhood joy at assembling those coloured little bricks from Denmark.

As a combined Valentines and birthday present I recently received the Ultimate Collector Series A-Wing Starfighter, along with an LED kit from a third party. The results of assembling the 1673 piece kit into a 44cm long, 27cm wide display piece are below. The LEDs were a pain to retrofit onto the built model, coming in at 2 1/2 hours. I have to admit it’s a pretty impressive sight lit up.

The drawback is that between Star Wars Lego, Warhammer, D&D and my other hobbies, I’m never going to have a disposable income anymore. ?

Society of the Ghesh-utuil

Family and Culture

The whales of Athas have similar social structures to those of whales across the many worlds of the Prime Material Plane.

The basic social group is the Family, a matrilineal group headed by the eldest female. Around her are her sons and daughters and the offspring of her daughters. It is rare for a family to consist of more than 3 generations before splitting into separate maternal lines.

Each family’s matriarch is skilled in either the Way or in life shaping (but seldom both). The first born son of a Matriarch is almost always the Protector of the family, modified by the Sodality to be a warrior and defender of his mother and siblings.

Above the Family is the Pod, which consists of up to half a dozen Families, usually tracing their lineage back to a single great grandmother.

A dozen or so Pods will belong to a Sodality, which shares a more distant matrilineal descent, as well as a number of unrelated males and females.

The Sodality

The Sodalities are the keystone of Ghesh society. Where Families and Pods will by necessity roam large tracts of silt to hunt, a portion of the People are sedentary, based at one of the legendaryTidestones deep under the silt sea. Each Tidestone is led by a triumvirate – the most puissant warrior, most skilled life shaper and the most attuned psion of a Sodality assume the positions of Preceptor, and lead their branches of the People based at the Stone.

The Preceptors and their lieutenants comprise the best and brightest of all Ghesh, and teach combat, life shaping and psionics to the People of their Sodality. They are responsible for life shaping Family members for specific roles (such as the Protector warrior caste) and creating most of the grafts used by the Sodality.

The Sodality selects the Ghesh within its families that have the greatest talents and aptitudes and educate them in the higher arts. Some of those students will remain within the Sodality they were born to, while others will be assigned to distant Tidestones, to share their knowledge and family lines and thereby bind the disparate strands of the People together.

The most accomplished Ghesh-utuil of a Sodality will be appointed as a Master to the Court of the Withered King, based at the Prime Tidestone, the capital of the Parched Realm. There they take up roles suited to their talents.

The most renowned warriors become Royal Protectors, defending the King, Council and capital. The greatest life shapers apprentice to the Darkened Masters, working great life shaping rituals in the service of their race. The most accomplished Masters of the Way split into Conclaves based on psionic discipline, each dedicated to delving into the mysteries of the Will.

Although many Ghesh based at the capital will visit their home Sodalities every few years, it is rare for a member of the Baen-Usaer to leave the Prime Tidestone, and rarer still for the Withered King, the immortal Speaker of the Seas, to do so. When the Withered King does travel, it is never alone and always portends great events on the horizon, whether for good or ill.

Holidays & occasions

During each year, families and pods will celebrate the birth of new calves, mourn the passing of those who die, and mark the transition when a Matriarch is replaced by her daughter or granddaughter. The social changes these represent are honoured and shared during Renewal, allowing the members of each Sodality to share in the news.

Renewal
Every year, at High Sun, each Family returns to their Sodality’s Tidestone for a week-long festival, known as Renewal. News will be shared, old acquaintances renewed, and new relationships established. It is the time of year that most courting takes place and the next generation of calves conceived.

Proximity to the Tidestones boosts the fertility and health of the People, subtly reworking their genetic structure to optimise the chances of a successful coupling and pregnancy. This uplifting reinforces the effects of the Great Remaking and undoes any mutation wrought upon the People by the unforgiving Athasian environment in the preceding year.

It is at Renewal that the instructors of a Sodality choose, alter and educate the next generation of Ghesh. For example, the eldest son of a family that has come of age since the last Renewal, will be life shaped to fulfil his duties as Protector, and taught how to defend his Family. Aspiring psions or life shapers will begin their education, carrying on their lessons via long distance telepathy and song.

Every 11 years, when Ral and Guthay meet in the heavens and mark the end of the Endlean Cycle, festivals of Great Renewal take place. This is the most frequent occasion when Ghesh based at the capital will return to see their families, mourn those who have passed, and work the rituals that maintain the Tidestones. Great Renewals are also when visiting Masters choose the next iteration of Masters to join them in the capital.

The Ghesh-utuil

The Whales of Athas

Eerie, low sounds echoed across the sea. A pearl grey fin sliced through the dust, streaking toward the white horror. Four more fins rose and converged on the predator. Explosions of silt obscured all bar apparitions of rounded maws, and razor sharp teeth. Within seconds the largest of silt horrors was ripped apart and the attackers disappeared beneath the surface of the silt sea, the wordless songs fading as time passed.

In the Sea of Silt, all manner of terrors try the sanity of those brave or foolish enough to venture far from shore. Many sailors who survive deep silt voyages have nightmares of giant attacks, avian assaults and tentacled horrors. Less common stories talk of eerie, wordless songs that echo across the dusty expanses.

The rarest of old seadog tales not only talk of low songs, but of being saved from silt horror attacks by packs of finned creatures, hidden beneath the dust. Not that they are seen as saviours, for these unknown predators will frequently splinter decks and shatter spars as they ram the silt skimmers they so recently saved.

Below is the background for the whales of Athas, the first in a series of posts on this homebrew project of mine. Comments welcome.

A lament of what was

Life on Athas is ancient. Millennia mark the transitions through the ages, from the Brown Age, back through the Red Age of the Cleansing Wars, the Green Age of Magic and Psionics, to the Blue Age of the world ocean and the life-shaped civilisation of the rhulisti. The Sorceror Monarchs, the Pyreen and other ancient beings are unanimous in their view that the halflings are the oldest civilised race, the one which all others sprung from.

Of course, they’re wrong.

Before the rhulisti built their civilisation, dark shapes swam with sentient purpose beneath the waters of the Athas-That-Was. Great epic cycles of song echoed through the oceans, a planet spanning melody voiced by beings who simply called themselves the People; the whales of Athas.

In the days of the World Ocean, the whales built a great civilisation, encoding the wisdom of ages in their songs. They were friends with the dolphins of Athas from the first ages of the world. After the halflings rose to prominence, the People allied with the rhulisti, who called them ‘Ghesh-utuil’ – the Wise Makers. Guided by the greatest of their number, the ageless Speaker of the Seas, the People prospered greatly. The alliance between the People and the rhulisti brought great fertility to the oceans. As the halflings built great cities floating on the oceans, so the People built great structures beneath the waves.

If asked, the dolphins of Marnita might suggest it was the whales who developed life-shaping, later teaching it to the halflings, although the truth is unclear. What is clear is that the Wise Makers had their own life shapers and they accomplished incredible feats of their art, both alone and in collaboration with their increasingly prideful allies.

Eventually the arrogance of the rhulisti life-shapers grew beyond bound. The war with the nature benders and the inadvertent creation of the Brown Tide threatened to obliterate the People. In panic, and without consulting their allies, the rhulisti triggered the Green Age, destroying the world-spanning ocean and restricting the People to the seas that remained.

From the first days of the Green Age, the People turned their backs on the races created during the Rebirth, bitterly regretting ever communicating with the halflings. And so during the millennia of the Green Age the People shunned contact with all save the dolphins. All through their association with the dolphins, the People had experimented with psionics, without ever truly embracing the Way. Forced to defend themselves against being hunted by the Rebirth races for food or sport or territory, the People developed psionic defences and skills to better protect themselves.

However, their numbers were never enough to outmatch the rhulisti’s mutated progeny and gradually the whales retreated further and further away from shore, abandoning any settlements and hunting grounds close to the land. Ultimately, this was what saved the People from extinction. When the seas began to turn to dust, the greatest life-shapers and scholars of the People gathered to try and reverse the process. They swiftly realised the dessication was beyond their ability to reverse. If they couldn’t change the world to suit them, they would have to change themselves to suit the new world. The world might turn to dust, but the People would survive.

In desperation, the Speaker and his most adept shapers wrought great and terrible changes upon their People. All bar a few recusants were altered. Now the people could innately float through the dust as well as they could water. They could extract oxygen from the tides of silt, without having to surface for air. The warrior caste grew hardened scales of armour and their teeth were sharpened to deadly weapons, the better to defend the few remaining bastions of cetacean life. The tenders and makers adapted to the arid conditions of the world and created new grafts, tissues and life shaped animals to sustain their civilisation.

The energies involved in changing an entire civilisation were immense and beyond total control. Without a structure like the Pristine Tower to moderate and focus those energies, the consequences were dire. The Speaker and his adepts were themselves changed into hideous mockeries of life. The Speaker became the Withered King. His council of adepts became undead vestiges of their former selves; their flesh dessicating and burning off in a shimmer of heat, yet constantly regenerated by the life shaping energies they tried to wield. Neither alive nor dead, they have existed in a state of perpetual agony for two millennia.

Today, the Withered King and his Darkened Masters, or Baen-Usaer to the common People, reign over a subsurface realm of faded glory, aged beauty and fallen dreams. The King and the Dragon have contended in the past and fought each other to a standstill. Now both are content to ignore the other as long as their plots don’t interfere with one another. No one else on Athas, bar a few of Rajaat’s surviving Champions and some pyreen even know the whales exist. Andropinis does, for his silt fleets have sometimes roused the ire of the People and paid the bloody price. Daskinor too remembers the whales, another hideous nightmare for his psychosis and paranoia to fear. Of the remainder, who can say?

With the fall of Kalak, a new wind of freedom and change has blown across the land of Athas. Yet the wind also blows across the sea of silt and for the first time in a thousand years, the Parched Kingdom has taken notice of events beyond its borders, for change has never been kind to the People and they will no longer be passive observers to their fate…

Sailing on a sea of silt

Illustration by Rob Lazzaretti, taken from Dragon magazine #237

The world of Athas is a desolate, blasted world baked beneath a vast, scarlet sun. It is a land where priests are empowered by the elemental and paraelemental planes rather than gods. Where arcane magic uses the life energy of plants and abuse of magic has turned the world to desert and the seas to dust.

Dark Sun was a campaign setting released in 1991 for the Advanced Dungeons and Dragons 2nd Edition rules. From the start, it’s been a firm favourite of mine. Indeed, it’s probably my all time favourite setting for D&D. Most of the D&D related content I post here will probably be themed around Dark Sun.

Wizards of the Coast gave the folks at Athas.org the responsibility for producing an update for the 3.X rules and I use those rules for the campaign I currently DM for 6 friends. Seriously, go check them out, their products are all free and they’re pretty amazing.

…and so it begins

It’s taken me almost as long as the Vorlons to get off my encounter suited butt and do something…

I set this site up last summer but inbetween some work stress and then getting married, never got around to doing anything.

Hopefully today marks the beginning of something more interesting. I’m a massive geek. The earliest films I remember seeing were Star Wars/The Empire Strikes Back (a double bill!), Clash of the Titans and Tron.

I went from Fighting Fantasy Gamebooks to Dungeons and Dragons, to Warhammer 40K, all via the Lord of the Rings, X-Men comics and a trove of other fantasy and sci-fi books, films, and tv series. So expect anything and everything related to those things to show up.

As the late Stan Lee used to say: Excelsior!